Samson walks back into Tyndalston—those tough streets that taught him how to survive, but never showed him much mercy. Around here, only the strong, the quick, and the gutsy make it out in one piece. Fights break out everywhere, usually in cramped alleys and tiny rooms where you barely have time to breathe, let alone think. Every scrap counts, and each punch could be the one that settles it.
Moving through the city isn't just a stroll. You’re jumping rooftops, slipping through shadowy alleys, ducking into places most folks wouldn’t dare. The city shapes the way you fight, changes the way you move—it basically turns every step into a gamble. Samson knows these streets by heart, but they haven’t gotten any safer. He keeps his eyes open, because here, getting comfortable is just asking for trouble. You may also be interested in the game The Occultist.
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